Day 56 — Concepts and Visual Direction
Over the past few days, I’ve been preparing a set of materials that will eventually serve as a guidepost for everyone involved in the project.
I gathered references, reviewed earlier sketches, and refined the first cohesive concept artworks. These aren’t final designs — they’re visual cues meant to convey the mood, proportions, and overall character of the world.
Since Tornblade draws its aesthetic from Slavic and Celtic influences, I made sure those elements were already clearly present at this stage: raw forms, natural motifs, weathered architecture, and untamed landscapes.
The goal of these last few days was to organize everything so that anyone joining the project can immediately understand the direction — without guesswork or confusion. Now I’ve got a solid foundation to build on.
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