Day 35 — The Project on Paper
I’ve started working on a Game Design Document tailored to what’s actually possible in Unreal Engine. It’s a necessary step before bringing a programmer on board — without it, having a shared vision is almost impossible.
But I’m not planning to write an encyclopedia.
In a small team, flexibility and quick decision-making matter far more than hundreds of pages that become outdated after a week. This document is meant to be a guidepost, not a set of shackles — something that helps steer decisions without limiting ideas.
If you’re curious how a game comes to life from the inside — from concept, to code, to all the mistakes along the way — stay with me. This stage is just getting started.