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Day 38 — Laying the Foundations

The initial version of the GDD is done.
I focused on what matters most — the core gameplay loop and the technical backbone.

I outlined the modular character setup, control schemes, camera systems, environmental interactions, as well as stats and UI.
There’s also room for the key shaders and materials that will define Tornblade’s visual identity.

This is the point where the project starts to gain structure and direction.
The next step on my path: a visual guide — something like an aesthetic journal to help me stay true to the original vision amidst the chaos of production.