MASTER MATERIAL SYSTEM
Unified material system for terrain, environments, characters, vegetation and other assets used throughout the game.
SYSTEMS
Follow the development of TORNBLADE through completed systems, features currently in production, and elements planned for the next stages of the project.
This roadmap brings together the core mechanics and features planned for the game, giving you a clear picture of what TORNBLADE will be, how it will play, and what it will offer.
The percentage does not reflect the actual overall completion of the game, since some roadmap items can require as much work as several others combined.
21 of 35 development milestones have been completed.
Completed and forged into the game
21Unified material system for terrain, environments, characters, vegetation and other assets used throughout the game.
SYSTEMSWater system for rivers, lakes, waterfalls, swamps and other bodies of water across the game world.
WORLDTop-down exploration with doors, chests, levers, switches and other environmental interactions.
EXPLORATIONFull directional movement across combat areas: forward, backward, sideways and diagonally.
MOVEMENTSide-view combat camera with dynamic framing and close-ups during heavy attacks, finishers and death.
CAMERATop-down exploration camera with dynamic zoom and distance changes in selected areas.
CAMERASystem for activating and interacting with points of interest during top-down exploration.
EXPLORATIONReal-time lighting that changes as the player enters different biomes, interiors and dark areas.
WORLDModular system managing helmets, armor, gloves, trousers, capes, feathers and other armor parts.
EQUIPMENTSystem adjusting attack direction and body alignment toward enemies during combat.
COMBATGrass, bushes and other vegetation react dynamically as characters move through them.
WORLDEnvironment assets for forest regions, including vegetation, terrain and environmental details.
WORLDEnvironment assets for swamp regions, combining wet terrain, water, vegetation and details.
WORLDEnvironment assets for rocky areas, including cliffs, boulders, stones and natural formations.
WORLDEnvironment assets for open heathlands with heather, grasses, rocks and windswept vegetation.
WORLDDedicated gameplay interface for both top-down exploration and side-scroll combat.
UIInventory system for collecting, storing and managing weapons, armor, equipment and other items.
ITEMSLongsword combat built around directional attacks, timing, positioning and stance-based mechanics.
COMBATDedicated sword and shield combat combining offensive attacks with defensive options.
COMBATSystem for switching between longsword stances that change movement, attacks and combat options.
COMBATAdaptive dodge system choosing shorter steps or longer jumps based on how long the input is held.
COMBATCurrently shaped in the forge
14Combat AI controlling enemy awareness, positioning, reactions, attacks and tactical behavior.
AIAI allowing NPCs to follow routines and behave according to their role, location and situation.
AISystem managing player attributes and statistics that influence combat, abilities and progression.
SYSTEMSProgression system unlocking additional combat abilities and attacks as the character develops.
PROGRESSIONAudio framework for combat, movement, environments, interactions, equipment and other game sounds.
AUDIODismemberment system allowing critical attacks and finishers to sever specific enemy body parts.
GOREBrutal combat outcomes with bloody finishers, decapitations, dismemberment, blood and exposed organs.
GOREFull gamepad support for exploration, combat, interactions, menus and interface navigation.
INPUTSystem managing quests, objectives, progression states and activities throughout the game world.
QUESTSOngoing design, modelling, animation and implementation of new enemies and their gameplay roles.
CHARACTERSOngoing design and implementation of NPCs, including appearance, roles, animations and behavior.
CHARACTERSOriginal soundtrack composed specifically to establish the atmosphere and identity of TORNBLADE.
AUDIOSound effects for combat, movement, environments, creatures, equipment and player interactions.
AUDIOVisual effects for combat, blood, environments, abilities and other important gameplay events.
VFXAwaiting its place upon the road
17Multiplayer system supporting sessions for up to six players exploring and fighting together.
MULTIPLAYERPhysical boxed edition of TORNBLADE planned alongside the standard digital release.
RELEASEIn-world dice and card games offering additional activities and opportunities to gamble.
ACTIVITIESTrading system for buying and selling equipment, supplies and other goods through merchants.
ECONOMYWear system causing weapons and armor to deteriorate through use and require maintenance.
EQUIPMENTSpecialized craftsmen providing services related to weapons, armor and other equipment.
CRAFTINGTranslation of the interface, subtitles, dialogue and written content into multiple languages.
RELEASECombat arenas with unknown opponents where the player can fight and wager money on the outcome.
COMBATSave system based on designated shrines scattered throughout the game world.
SYSTEMSStylized paper map providing an overview of the world and regions discovered by the player.
MAPDiscovering viewpoints reveals larger sections of the surrounding territory on the world map.
EXPLORATIONDedicated combat system for axe-based weapons with their own attacks and combat behavior.
COMBATDedicated combat system for spears and other long-reaching weapons with extended attack range.
COMBATDedicated combat system for medieval anti-armor weapons and powerful strikes against armor.
COMBATExploration system rewarding players with hidden locations, secrets and valuable treasures.
EXPLORATIONTreasure maps containing clues that lead the player to concealed locations and valuable rewards.
EXPLORATIONNPC conversation system supporting dialogue flow, player responses, quests and world events.
NARRATIVEThe road ahead is long, but every step shapes the legend.
YOUR PRIVACY
This website works without analytics, advertising trackers or marketing cookies. External media, such as YouTube videos, is loaded only with your permission.
Required for the website to operate and to remember your privacy choice. These functions cannot be disabled.
Allows content hosted by third-party services, including YouTube videos, to be displayed directly on this website.
You can change this choice at any time using Cookie Settings in the footer. For more information, read ourPrivacy Policy.