STUDIO & DEV

My name is Tomasz Mueller, and I founded a small two-person game studio based in Poland, driven by a lifelong passion for video games.

I grew up with the classics of the 80s and 90s — games that relied on imagination, atmosphere and memorable gameplay rather than technology alone. Those experiences continue to shape the way I create games today.

Together with programmer Adam Maciejewski, we are building TORNBLADE from the ground up, focusing on handcrafted worlds, meaningful gameplay and a strong artistic identity. Every decision is guided by a simple goal: to create the kind of game we would have loved to discover years ago.

A handcrafted scene from the world of TORNBLADE.

HANDCRAFTED FROM THE GROUND UP

TORNBLADE is being created as a cohesive original project. Its characters, environments, gameplay systems, animations, music and visual identity are developed specifically for the game and shaped around one consistent creative vision.

An original environment created for TORNBLADE.

NO GENERIC ASSET-BASED WORLD

The world is not assembled from generic environment packs. Locations are designed, modelled, modified and composed to support exploration, gameplay and environmental storytelling while preserving the distinctive identity of TORNBLADE.

Original artwork and game content created for TORNBLADE.

CREATED WITHOUT GENERATIVE AI

The visual identity, writing, music and core creative work of TORNBLADE are developed without generative AI. Every creative decision remains personal, intentional and connected to the authors behind the project.

Detailed environment, lighting and atmosphere in TORNBLADE.

ATTENTION TO EVERY DETAIL

From worn armor and overgrown ruins to lighting, fog, vegetation, sound and environmental storytelling, every detail is shaped to strengthen the atmosphere and make the world feel coherent, physical and alive.

THE TEAM

TOMASZ MUELLER

Game Director, Designer & Artist

Responsible for the creative vision, worldbuilding, gameplay design, narrative direction, 2D and 3D art, animation, textures, engine implementation, music, sound, and level design.

ADAM MACIEJEWSKI

Programmer

Responsible for the technological foundation and implementation of the gameplay systems that bring the project to life.

If you have any questions, feel free to contact me at: